Defined in the namespace. struct HitEffect This struct is delivered OnHit and represents every possible effect from direct damage to area-effect spells to poison or anything else you can think of. It is up to the receiver to interpret this information and act accordingly. You can use the three generic parameters to describe the effect. They represent a name, amount and duration, and you can use all or just the name. string name
float value
float duration
string ToString()
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